In this multi-part post I will be talking about the art that goes into the making of Chamba. - Ganapathy Subramaniam
After a first cut of Concept art, which sets the overall visual theme, the next job for the art department is to visualize in detail the characters, their costumes, their personality, the environment, the sets and everything that appears in the movie. this is the Character, Environment/Set Design stage.
Let us look at Character design.
So, continuing … I got started in further developing the characters, and the world.
Here one should focus on using simple clear forms as the basis of everything, since all these have to be eventually modeled.
A complex foundation, will not only be hard to model, it will also take longer to render. So, keeping this in mind, I started creating very basic forms as the foundation for the characters.
Character design should also easily lead to character modeling. Hence the construction of the characters are also specified. As you notice in the picture above, construction breaks down a character into basic forms such as boxes, spheres and cylinders.
In all of this, inspiration comes in several ways, the movies we watch, the images we see, the stories we hear, the dreams that we dream, all helps in contributing to our ideas. so please keep an open eye on whatever you see and send in your ideas.
More later …
The character design,concept and theme will keep evolving even as we enter the next stages of modelling, and texturing. More and more refinements will be made to get the unique look that we Chambians are looking for.